The Fl_Value_Input widget displays a floating point value. The user can click in the text field and edit it (there is in fact a hidden Fl_Input widget with type(FL_FLOAT_INPUT) in there), and when they hit return or tab the value updates to what they typed and the callback is done.
If step() is not zero, the user can also drag the mouse across the object and thus slide the value. The left button moves one step() per pixel, the middle by 10 * step(), and the left button by 100 * step(). It is then impossible to select text by dragging across it, although clicking can still move the insertion cursor.
Fl_Value_Input::Fl_Value_Input(int x, int y, int w, int h, const char *label = 0)
Creates a new Fl_Value_Input widget using the given position, size, and label string. The default boxtype is FL_DOWN_BOX.
virtual Fl_Value_Input::~Fl_Value_Input()
Destroys the valuator.
Fl_Color Fl_Value_Input::cursor_color() const void Fl_Value_Input::cursor_color(Fl_Color)
Get or set the color of the cursor. This is black by default.
uchar Fl_Value_Input::soft() const void Fl_Value_Input::soft(uchar)
If "soft" is turned on, the user is allowed to drag the value outside the range. If they drag the value to one of the ends, let go, then grab again and continue to drag, they can get to any value. Default is true.
Fl_Color Fl_Value_Input::textcolor() const void Fl_Value_Input::textcolor(Fl_Color)
Gets or sets the color of the text in the value box.
Fl_Font Fl_Value_Input::textfont() const void Fl_Value_Input::textfont(Fl_Font)
Gets or sets the typeface of the text in the value box.
uchar Fl_Value_Input::textsize() const void Fl_Value_Input::textsize(uchar)
Gets or sets the size of the text in the value box.