The Fl_Double_Window class provides a double-buffered window. If possible this will use the X double buffering extension (Xdbe). If not, it will draw the window data into an off-screen pixmap, and then copy it to the on-screen window.
It is highly recommended that you put the following code before the first show() of any window in your program: Fl::visual(FL_DOUBLE|FL_INDEX)
This makes sure you can use Xdbe on servers where double buffering does not exist for every visual.
Fl_Double_Window::Fl_Double_Window(int x, int y, int w, int h, const char *label = 0)
Creates a new Fl_Double_Window widget using the given position, size, and label (title) string.
virtual Fl_Double_Window::~Fl_Double_Window()
The destructor also deletes all the children. This allows a whole tree to be deleted at once, without having to keep a pointer to all the children in the user code.
ulong Fl_Double_Window::pixmap() const
Returns the off-screen pixmap or back buffer. This value is zero until the first time flush() is called.